![]() ![]() Each robot was made up of three parts - body, turret, and radar - and all could be programmed to turn and behave independently. While Robot Battle did its best, providing heaps of tutorials and manuals and example robots to delve into, it was far from straightforward to program your own into any resemblance of a winning competitor. These games were many things, but approachable was certainly not one of them. At least with Robocode I can actually put up a header image. ![]() But it seems to me that Robocode is almost identical, so what the hey. I consider it an absolute travesty that Robot Battle no longer seems to exist anywhere on the interwebs. Robot Battle is the 1992 coding game by Brad Schick that inspired the creation of Robocode by Mathew A. You know what I did play though? Robot Battle. It's also a game I've never played before in my life. Robocode is a coding game about telling your little robot exactly how to move, dodge, aim, shoot, and assess its situation so that it can destroy all opposing robots in the arena. One a day, every day, perhaps for all time. Have You Played? is an endless stream of game retrospectives. ![]()
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